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Kitt textures won't work?

Discussion in 'Help & Documentation' started by KV417, Nov 12, 2018.

  1. KV417

    KV417 New Member

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    I tried adding a Kitt mesh into my map as a prop but it only added a blank model. Is there a way to fix this?
     
  2. Snuggypink

    Snuggypink Stinky
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    There is a way to texture models yes!
    you would have to put the texture name underneath the coding of the newly spawned Kitt in order to see it retextured.
    May need some help on this, @SparkleWolf404 normally does this more often than I do
     
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  3. KV417

    KV417 New Member

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    Okay. How do I do this?
     
  4. Snuggypink

    Snuggypink Stinky
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    Alright gonna use something from a map Sparkle made:
    So you have your coding for a spawned in kitt, you save it to your world file and it kind of looks like this (im using a canine NPC for example)-

    [Object]
    caninenpc3.mesh
    669.247 92.7745 2894.85
    2.26918 2.26918 2.26918
    0.21506 0.673549 0.673856 0.214474
    true
    drunkdog

    The bold part is the texture file name (do not add .png or .jpg) This is what you add under the coding in your world file for the map :D as long as the texture file is in the same folder your map is in
     
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  5. KV417

    KV417 New Member

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    Okay, thank you! :)
     
  6. SparkleWolf404

    SparkleWolf404 Active Member

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    Wait no!!!! Snuggy skipped an important step! You need to make a custom material file inside your map folder in order for this to work!

    material drunkdog (<---- your mat name here)
    {
    technique
    {
    pass
    {
    cull_hardware none
    cull_software none
    texture_unit
    {
    texture drunkdog.png (<---- your texture here)
    }
    }
    }
    }

    THEN you do the the thing snuggy described in their post inside your world file, got it @KV417?
    Though I wouldn't fuss too munch about much, rika is planning on adding a mesh of an animated kitt which would probably work better for your map in the next update or the one after it. (though if you don't want it to be sleeping disregard this second part)
     
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  7. KV417

    KV417 New Member

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    Okay, thank you! :)


    EDIT: I did everything but it still doesn't work. :(
     
    #7 KV417, Nov 15, 2018
    Last edited: Nov 15, 2018

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