Welcome to Dawn of Eternity

In order to download and play the game you need to sign up for an account and activate it, it's free. Once you have an active account you will be able to see the download page at the top of the forum.

Sign Up

How do I texture a player model that is placed in a map?

Discussion in 'Help & Documentation' started by SparkleWolf404, Jun 27, 2016.

  1. SparkleWolf404

    SparkleWolf404 Active Member

    Joined:
    Nov 19, 2015
    Messages:
    924
    Likes Received:
    81
    Gender:
    Female
    In-Game Name:
    SparkleWolf404
    I tried the normal method you use to recolor meshes like

    [Object]
    body2.mesh
    1373.52 15.6196 783.075
    12.448 12.8376 10.8133
    -0.651119 -0.749359 -0.0720964 0.0964732
    true
    RockSnow1

    Yet it was still textured
    I know this method works with other items like waterfalls and fakechaoswater but I don't know why it won't work for player models.

    Am I doing something wrong, how do I go about this?
     

Share This Page