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q; fh mesh's textures?

Discussion in 'Help & Documentation' started by oqossum, Nov 7, 2016.

  1. oqossum

    oqossum New Member

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    it's probably impossible, but is there a way to convert a fh-made mesh's textures to work in doe??
     
  2. SparkleWolf404

    SparkleWolf404 Active Member

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    I don't know why it wouldn't work, it's not like they aren't the same format or something.
    All you'd really need to do is make sure you have ALL the files.

    Unless I am misreading your question you are just asking on how to move FH files to DoE yes?
     
  3. oqossum

    oqossum New Member

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    i recently downloaded a custom fh mesh and i wondered if it would work in doe, so i moved the files into my map folder after extracting them, and started up the game
    i looked up the mesh names and typed the command, hit enter, and...
    the mesh's texture is completely blank

    [​IMG]


    this is the .material code if needed:

    Code:
    material Elk/SOLID/TEX/Elk_D.png
    {
        technique
        {
            pass
            {
                diffuse 0.640000 0.640000 0.640000
                specular 0.000000 0.000000 0.000000 12.000000
                texture_unit
                {
                    texture Elk_D.png
                }
            }
        }
    }
    
     
  4. SparkleWolf404

    SparkleWolf404 Active Member

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    Oh custom meshes... I thought you meant vanilla meshes (vanilla meaning things from default FH)

    The mat doesn't help me much if I don't see the texture file too.

    I'm not an expert on meshes so forgive me if I am not helpful, maybe Forests could help? They help me out when I tried to recolor rock Island
     
  5. oqossum

    oqossum New Member

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    it's okay, and i would like to see if they can help me
     
  6. SparkleWolf404

    SparkleWolf404 Active Member

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  7. Hiyorests

    Hiyorests Administrator
    Staff Member Developer

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    Your code is unfortunately incorrect. It looks half-complete to me.

    Code:
    material Elk/SOLID/TEX/Elk_D.png
    {
        technique
        {
            pass
            {
                diffuse 0.640000 0.640000 0.640000
                specular 0.000000 0.000000 0.000000 12.000000
                texture_unit
                {
                    texture Elk_D.png
                }
            }
        }
    }
    The material heading at the top does not need to be an image file (The .png at the top?)
    Change this to remove the .png (in the material Elk/SOLID/TEX/Elk_D.png part) and reload to see if it works. If it does not, you will need to check your mesh assigned material. Refer to this thread to do this. Step 1 should only apply to you. Just check the heading in your mesh, and change the Elk/SOLID/TEX/Elk_D.png to this.
     
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