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Solved Game crashing after update

Discussion in 'Game Help' started by Patchyfish, Jun 26, 2015.

  1. Patchyfish

    Patchyfish Member

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    I have this same problem :(
    although my game says i need to update to 64-bit.
     
  2. Myz

    Myz Administrator
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    I'd like to see a screenshot of that
     
  3. Patchyfish

    Patchyfish Member

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    it wont let me send the picture
     
  4. Myz

    Myz Administrator
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    Well I need the exact error if you want me to help @Patchyfish
     
  5. Patchyfish

    Patchyfish Member

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    this is what i get when i try entering the new map 'Starfall valley' or when someone on a current map is wearing the newest items.

    [​IMG]
     
    #5 Patchyfish, Jul 4, 2015
    Last edited: Jul 4, 2015
  6. Myz

    Myz Administrator
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    could you post your ogre.log file right after you've crashed
     
  7. Patchyfish

    Patchyfish Member

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    [​IMG]
     
  8. Myz

    Myz Administrator
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    Post your ogre.log after that crash has happened
     
  9. Patchyfish

    Patchyfish Member

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    12:45:35: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource 3d_objects/items/containers/chest/animations/chest.skeleton in resource group General or any other group. in ResourceGroupManager::eek:penResource at C:\kito\git\sources\dependencies\ogre_src_v1-7-4\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
    12:45:35: Unable to load skeleton 3d_objects/items/containers/chest/animations/chest.skeleton for Mesh chest.mesh. This Mesh will not be animated. You can ignore this message if you are using an offline tool.
    12:45:35: WARNING: chest.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
    12:45:35: Texture: Chest.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
    12:45:35: Map loaded: Homeland in 2
    12:45:37: Sending NEWPLAYER colour string: 0.72 0.644 0.581 1;0.707 0.647 0.571 1;0 0 0 0;0.872 0.691 0.568 1;0.729 0.694 0.66 1;0.666 0.625 0.584 1;1 0.853 0.78 1;0.603 0.53 0.46 1;0 0 0 0;0 0 0 0;0.331 0.274 0.213 1;0.293 0.226 0.179 1;0.419 0.372 0.337 1;0.438 0.394 0.34 1;0.552 0 0 1;1 1 1 1;0 0 0 1;0 0 0 1;1 1 1 1;0 0 0 1;0 0 0 1
    12:45:38: Texture: minimapDotTeal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    12:45:38: Can't assign material HeadMat to SubEntity of Body2 because this Material does not exist. Have you forgotten to define it in a .material script?
    12:45:38: Can't assign material BodyMat to SubEntity of Body2 because this Material does not exist. Have you forgotten to define it in a .material script?
    12:45:38: Can't assign material EyeMatR to SubEntity of Body2 because this Material does not exist. Have you forgotten to define it in a .material script?
    12:45:38: Can't assign material EyeMatL to SubEntity of Body2 because this Material does not exist. Have you forgotten to define it in a .material script?
    12:45:38: Mesh: Loading Head4.mesh.
    12:45:38: WARNING: Head4.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
    12:45:38: Can't assign material HeadMat to SubEntity of Head2 because this Material does not exist. Have you forgotten to define it in a .material script?
    12:45:38: Mesh: Loading Tail4.mesh.
    12:45:38: WARNING: Tail4.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
    12:45:38: Can't assign material HeadMat to SubEntity of Tail2 because this Material does not exist. Have you forgotten to define it in a .material script?
    12:45:38: Mesh: Loading Tuft3.mesh.
    12:45:38: Can't assign material to SubEntity of Tuft2 because this Material does not exist. Have you forgotten to define it in a .material script?
    12:45:38: WARNING: the mesh 'Tuft3.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
    12:45:38: Texture: Mane9r.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
    12:45:38: Texture: marking4.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
    12:45:38: Texture: fur6.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
    12:45:38: Mesh: Loading drawpoint.mesh.
    12:45:38: Skeleton: Loading drawpoint-Armature.skeleton
    12:45:38: WARNING: drawpoint.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
    12:45:38: Texture: blue.jpg: Loading 1 faces(PF_R8G8B8,8x8x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x8x1.
    12:45:38: Mesh: Loading birdskull1.mesh.
    12:45:38: Texture: birdskull1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
    12:45:38: Texture: birdskull1hwk.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
    12:45:38: Texture: wings2blk.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
    12:45:38: Mesh: Loading antler2.mesh.
    12:45:38: Texture: antler2.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
    12:45:38: Texture: antler2worn.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
    12:45:38: Mesh: Loading starwand.mesh.
    12:45:38: Texture: starwand.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
    12:45:38: Mesh: Loading bracelet.mesh.
    12:45:38: Texture: braceletblack.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
    12:45:38: Can't assign material HeadMat to SubEntity of Body3 because this Material does not exist. Have you forgotten to define it in a .material script?
    12:45:38: Can't assign material BodyMat to SubEntity of Body3 because this Material does not exist. Have you forgotten to define it in a .material script?
    12:45:38: Can't assign material EyeMatR to SubEntity of Body3 because this Material does not exist. Have you forgotten to define it in a .material script?
    12:45:38: Can't assign material EyeMatL to SubEntity of Body3 because this Material does not exist. Have you forgotten to define it in a .material script?
    12:45:38: Mesh: Loading Head1.mesh.
    12:45:38: WARNING: Head1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
    12:45:38: Can't assign material HeadMat to SubEntity of Head3 because this Material does not exist. Have you forgotten to define it in a .material script?
    12:45:38: Mesh: Loading Mane5.mesh.
    12:45:38: WARNING: Mane5.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
    12:45:38: Can't assign material ManeMat to SubEntity of Mane3 because this Material does not exist. Have you forgotten to define it in a .material script?
    12:45:38: Mesh: Loading Tail5.mesh.
    12:45:38: WARNING: Tail5.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
    12:45:38: Can't assign material HeadMat to SubEntity of Tail3 because this Material does not exist. Have you forgotten to define it in a .material script?
    12:45:38: Can't assign material to SubEntity of Tuft3 because this Material does not exist. Have you forgotten to define it in a .material script?
    12:45:38: Texture: marking2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
    12:45:38: Texture: marking6.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
    12:45:38: Texture: tailMark6.png: Loading 1 faces(PF_A8R8G8B8,894x894x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,894x894x1.
    12:45:38: Texture: minimapDotYellow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
    12:48:15: SoundManager::CreateSound could not find sound 'ambient6.mp3'
     
  10. Myz

    Myz Administrator
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    and that's right after it crashed? I'll have to look through it later then.

    Also have you tried just reinstalling it?
     
    #10 Myz, Jul 6, 2015
    Last edited: Jul 6, 2015
  11. Patchyfish

    Patchyfish Member

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    no, but i will tell you the results when i have.
     
  12. Patchyfish

    Patchyfish Member

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    I reinstalled it and uninstalled it a bunch of times, making sure there was no trace left of the game files. But everytime i would try the setup, this popped up...

    [​IMG]
     
  13. Myz

    Myz Administrator
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    Your setup.exe didn't finish downloading, try downloading again.
     
  14. Patchyfish

    Patchyfish Member

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    Oh, my browser was blocking it :|

    It's loaded all the new stuff successfully now. Thanks for your help :)
     

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